﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace Internal
{
    public class GameFeature : Feature
    {
        public GameFeature(Contexts contexts) : base("AddSystems")
        {
            Add(new AddViewSystem(contexts));
            Add(new AddSpriteSystem(contexts));
            Add(new PositionSystem(contexts));
            Add(new MoveSystem(contexts));
            Add(new DirectionSystem(contexts));
            Add(new ChangeRotationSystem(contexts));

        }
    }
}

